Professional Experience

 
2016-now
Internship at Codeglue
 
2016
  • Working on Terraria for mobile. Bug & crash fixing, tool creation. (iOS, Android & Windows Phone)
  • References upon request.
Contract work for Beffio
 
2015-NOW
  • Unity asset creation. Screen effect and material shader programming.

Education

Kortrijk, Belgium
Howest University College
2013-2016
BSc in Digital Arts and Entertainment
  • Grades: as best of class, awarded with summa cum laude (83%)
  • Erasmus: Internship at Codeglue in Rotterdam, The Netherlands.
Antwerp, Belgium
Artesis University College
2007-2013
MSc in Industrial Design
  • Erasmus: 5 months at Aalto University in Helsinki, Finland
  • Master thesis: Bundel, the personal projector (in cooperation with Barco)
BSc in Industrial Design
  • Bachelor work: ecological soap dispenser (in cooperation with Ecover)

Technologies & Skills

Programming
  • C++ & C++ standard library, C# with .NET and WPF, Basic Swift
  • Shaderlab & CG, DirectX & HLSL, OpenGl & GLSL
  • Visual Studio, Xcode, Processing, Unreal Engine 4, Unity 3D
Graphical
  • Basic understanding of creating low- & high-poly models, realistic textures, rigs and particles.
  • Photoshop, Illustrator, InDesign, 3DSMax

Languages

  • Dutch (Mother tongue)
  • English (Fluent)
  • French (Intermediary)

Experiences

Game related
  • Game jam/Competition: Brains Eden 2016 — Shortlist of best Unity game with Just the Two of Us.
  • Competition: Search for a Star 2016 — Passed round 1 and created Life of Butler for round 2.
  • Game jam: ZooMachines 2015 — Ideation and level scripting for Cover and Comrade.
  • Game jam: DAE Game jam 2015 — Ideation and gameplay programming on Not Fish. Awarded 3rd place out of 15.
  • Game jam: ZooMachines 2014 — Ideation and level scripting on Grab Your Eyes.
Non-game related
  • Job: Welcoming staff at Opera Flanders2006 till now (always in combination with studies)

Interests

  • Technology & Design
  • Food
  • Electronic music