Soldering Iron

  • Geometry: High-poly & Low-poly (1360 verts — 1592 polys)
  • Texturing: Physically Based Rendering (Metalness workflow) — 2048x2048 texture maps
  • Modelled: 3ds Max
  • Rendered: Unreal Engine 4

Textures

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— Base color, Ambient occlusion, Metallness, Normal & Roughness